Functional principles

Slides are shown one after another, in the order in which they appear in the time line.
The following diagram shows the principles of functioning of slides:


The slides


On the upper part of the diagram are represented slides A, B, C and D.
Slides which do not define a background use the background defined in a previous slide. So in the following example:
The same principle applies to the musical play-lists. As long as slides do not define a new play-list, they use the last defined play-list.

Shots and blocks


The lower part of the diagram represents the slide C.
Remarks:
Specifically, if in the foreground, an image occupies the whole screen, and then occupies only a small part of the screen in the following shot, then the animation will consist of the transformation of the image of the whole screen (previous shot) into that small part of the screen (following shot).

  Example:

Remarks:

The definition of the objects in each block can vary from one shot to another. The following example shows three different definitions from the same block:

If we apply these definitions to the previous 3 shots:
Remarks:

The "Visible" property of blocks and the management of the breaks

Blocks have a visible/invisible property. In the following example, the image is inserted 3 times (in 3 different blocks) into the same slide.
  • The first block defines the whole image filling the whole screen
  • The second block defines the image re-framed on the statue and positioned in an ellipse at the right of the screen
  • The third block defines the image re-framed on the pedestrians and also positioned in an ellipse at the right of the screen

The statue and the pedestrians have their visibility property set to invisible on the 1st shot.
Then the statue becomes visible on the 2nd shot.
Finally, the statue once more becomes invisible on the 3rd shot and the pedestrians become visible.

Result :
  • For 2 seconds, the 1st shot is shown and we see only the whole image which occupies all the screen
  • Over the next 2 seconds, the statue appears
  • Over a further 2 seconds, the statue is replaced by the pedestrians
This example is really very simple, because it is also possible to animate the appearance and the disappearance of blocks.
Indeed, as shown previously, animations are generated by the transformation of the arrangement from one shot to another.
So, if on the 1st shot, the statue occupied the left lower quarter of the screen rather than the same position as on the 2nd shot, then instead of simply appearing for 2 seconds on the 2nd shot, it would appear by growing out of the left lower quarter of the screen.

You should note that videos are paused when they are invisible.
Therefore a video can be displayed for several seconds in the 1st shot, then be made invisible and thus paused in a 2nd shot, then be visible in a 3rd shot and resume playing, from where it stopped at the end of the 1st shot.

Remark:

The total duration of the project is not equal to the sum of the durations of the slides because the transitions make the slides overlap: Two slides of 10 seconds, each with a transition of 1 second, will give a total duration for the project of 19 seconds (and not 20 seconds)!

See also



ffDiaporama 1.0