Functional principles
Slides are shown one after
another, in the order in which they appear in the time line.
The following diagram shows the principles of functioning of
slides:
The
slides
On the upper part of the diagram are represented slides A, B, C
and D.
- Each slide possesses an entering transition (symbolized on
the diagram by a small rectangle labelled T). The transitions
don't all have the same duration (symbolized on the diagram by
the lengths TA’, TB', etc.): It is indeed possible to
define the duration of the entering transition for each slide
separately (or to indicate no transition: duration=0).
- Each slide possesses a duration which is appropriate for it
(symbolized on the diagram by the lengths B', C', etc.): Some
last only a few seconds while others can last several minutes.
The durations are expressed in seconds but are not necessarily
whole numbers: a slide mightl last 12.234 seconds!
- Each slide is a composite, an assembly of one or more
multimedia elements which are animated over time. The
animation is realized through shots.
- Each slide can define a new background (bottom of screen).
- Each slide can define a new musical play-list.
Slides which
do not define a background use the background defined in a
previous slide. So in the following example:
- Slide 1 - Defines a background
- Slide 2 - Does not define a background and therefore uses
the background defined by slide 1
- Slide 3 - Does not define a background and therefore uses
the background defined by slide 1
- Slide 4 - Defines a background
- Slide 5 - Does not define a background and therefore uses
the background defined by slide 4
The same
principle applies to the musical play-lists. As long as slides
do not define a new play-list, they use the last defined
play-list.
Shots
and blocks
The lower part of the diagram
represents the slide C.
- Each slide comprises one or more shots. The shots are
represented on the diagram by rectangles C1, C2, C3, etc.
…
- Each shot has its own duration (symbolized on the diagram by
the lengths C1 ', C2 ', C3 ', etc.). Some shots can last only
seconds while others can last several minutes. Some shots can
have a duration of zero. (The durations are expressed in
seconds but are not necessarily whole numbers: A shot can very
well last 12.234 seconds!)
- The shots can contain several multimedia objects. The
multimedia objects are integrated into blocks which can be of
three types: title (containing only text), images (or photos),
or video.
- The shots are transparent. This means that if the image does
not fill the whole screen, the background (see bottom of
screen) will appear.
Remarks:
- The shots define the arrangement of blocks (multimedia
objects) at any given moment.
- The shot animations are generated by the transformation of
these arrangements from one shot to another.
Specifically,
if in the foreground, an image occupies the whole screen, and
then occupies only a small part of the screen in the following
shot, then the animation will consist of the transformation of
the image of the whole screen (previous shot) into that small
part of the screen (following shot).
- Shot 1: Image using the whole screen: Duration=2 seconds.
- Shot 2: Image using only the bottom right screen quarter:
Duration 3 seconds.
- Shot 3: Image again using the whole screen: Duration=2
seconds.
- Result: the image will be shown on the whole screen for 2
seconds, will shrink gradually over 3 seconds towards the
right lower quarter of the screen, and then will grow again
for 2 seconds until it once more occupies the whole screen.
- The slide will end as soon as the image has reached the
position defined in shot 3.
Remarks:
- The transformations are gradual: in the example you will
see the image being gradually reduced.
- The transformations are made over the whole duration of
the following shot.
The definition of the objects in each block can vary from one
shot to another. The following example shows three different
definitions from the same block:
- 1st shot: The image is complete.
- 2nd shot: The image is re-framed on the statue.
- 3rd shot: The image is re-framed on the pedestrians.
If we apply
these definitions to the previous 3 shots:
- The complete image will be shown on all the screen for 2
seconds, then will be reduced gradually over 3 seconds by
zooming in on the statue in the right lower quarter of the
screen, then will grow over 2 seconds until it once more
occupies the whole screen while moving towards the
pedestrians.
Remarks:
- ffDiaporama can manage up to several hundreds slides in a
single project.
- Each slide can consist of tens of shots.
- Each slide can contain tens of blocks.
- Blocks can be visible on some shots and invisible on other.
The "Visible" property of blocks and the management of the
breaks
Blocks have a visible/invisible
property. In the following example, the image is inserted 3
times (in 3 different blocks) into the same slide.
- The first block defines the whole image filling the
whole screen
- The second block defines the image re-framed on the
statue and positioned in an ellipse at the right of the
screen
- The third block defines the image re-framed on the
pedestrians and also positioned in an ellipse at the right
of the screen

The statue and the pedestrians have their visibility property
set to invisible on the 1st shot.
Then the statue becomes visible on the 2nd shot.
Finally, the statue once more becomes invisible on the 3rd
shot and the pedestrians become visible.
Result :
- For 2 seconds, the 1st shot is shown and we see only the
whole image which occupies all the screen
- Over the next 2 seconds, the statue appears
- Over a further 2 seconds, the statue is replaced by the
pedestrians
This example is really very simple, because it is also
possible to animate the appearance and the disappearance of
blocks.
Indeed, as shown previously, animations are generated by the
transformation of the arrangement from one shot to another.
So, if on the 1st shot, the statue occupied the left lower
quarter of the screen rather than the same position as on the
2nd shot, then instead of simply appearing for 2 seconds on
the 2nd shot, it would appear by growing out of the left lower
quarter of the screen.
You should note that videos are paused when they are
invisible.
Therefore a video can be displayed for several seconds in the
1st shot, then be made invisible and thus paused in a 2nd
shot, then be visible in a 3rd shot and resume playing, from
where it stopped at the end of the 1st shot.
Remark:
The total duration of the project is not equal to the sum of the
durations of the slides because the transitions make the slides
overlap: Two slides of 10 seconds, each with a transition of 1
second, will give a total duration for the project of 19 seconds
(and not 20 seconds)!
See also
ffDiaporama 1.0