Introduction

Standards and resolution are both fundamental properties which define a video.
Two associated properties are the geometry and the FPS number.

Standard

Standards are a historic feature which continues today in spite of technological progress.
A rich literature on this subject can be found on the internet.
To simplify things we shall summarize as follows:

Geometry

The geometry corresponds to the ratio of Width to Height.

Resolution

Unlike with photos, video resolution is not expressed in megapixels but in number of points (pixels) shown by the screen multiplied by the number of lines.
So, 320x240 corresponds to 320 points of width and 240 lines in height

FPS (Frames per second)

Corresponds to the number of images shown every second. You should know that in cinemas 24 images are shown per second and this figure of 24 images is recognized as corresponding to the maximum number of images which the eye is capable of differentiating:

Matrix of combinations managed by ffDiaporama

The following table indicates all the combinations of geometry, standards and resolutions managed by ffDiaporama.
For every combination, it indicates the number of associated FPS:

Name
Geométry PAL
NTSC
Remark
Resolution
FPS
Resolution
FPS
RIM 240
4:3
240x180
24 FPS 240x180
24 FPS
Special format used on Blackberry very small screen
6:9
240x136
240x136
40:17
QVGA
4:3
320x240
25
FPS
320x240
29,97
FPS
Used mainly on the Internet and by first generation smartphones and mobile video players.
16:9
320x180
320x180
40:17
320x136
320x136
HVGA
4:3
426x320
426x320
Used mainly on the Internet and by second generation smartphones and mobile video players.
Because this format does not respect the traditional video geometry, black bands appear to fill the screen to 480x320.
16:9
480x270
480x270
40:17
480x204
480x204
VGA
4:3
640x480
640x480
Used mainly on the Internet and by some smartphones.
16:9
640x360
640x360
40:17
640x272
640x272
SD-DVD
4:3
720x576
720x480
The old television format for cathode ray tubes. Note that this format was specifically created for equipments with oval points: It is the anamorphism of the points that determines the geometry. That is why, It is absolutely necessary to ban the use of this format for anything other than television sets with cathode ray tubes.
16:9
40:17
WVGA
4:3
640x480
640x480
Used mainly on the Internet and by new generation smartphones and mobile video players. This format has become widespread and has replaced the old  QVGA, HVGA and VGA format used in the years 2000-2010. Because this format does not respect the traditional video geometries, black bands appear to fill the screen to 800x480.
16:9
800x450
800x450
40:17
800x340
800x340
XGA
4:3
1024x768
1024x768
Historically this format was used only by computers (fixed or portable). Now we meet it more and more on tablet computers like the iPad.
16:9
1024x576
1024x576
40:17
1024x436
1024x436
720p
4:3
960x720
960x720
23,976
FPS
Today, this format is widely used on the Internet, in particular by social networking and video-sharing sites.
We also find it on certain "home cinema" devices.
16:9
1280x720 1280x720
40:17
1280x544
1280x544
1080p
4:3
1440x1080
1440x1080
This is the real "home cinema" format. It is used by the Blue Ray players and the "home cinema" devices.
16:9
1920x1080 1920x1080
40:17
1920x816
1920x816

Note that many other resolutions exists but which are not used by ffDiaporama.

See also


WIKIPEDIA
Display resolution


ffDiaporama 1.0