-- DEPRECATED, will not be supported in future versions

-- See README.txt for new configuration options.

-- Armor Configuration (defaults)

-- You can remove any unwanted armor materials from this table.
-- Note that existing armor that is removed will show up as an unknown item.
ARMOR_MATERIALS = {
	wood = "group:wood",
	cactus = "default:cactus",
	steel = "default:steel_ingot",
	bronze = "default:bronze_ingot",
	diamond = "default:diamond",
	gold = "default:gold_ingot",
	mithril = "moreores:mithril_ingot",
	crystal = "ethereal:crystal_ingot",
}

-- Enable fire protection (defaults true if using ethereal mod)
ARMOR_FIRE_PROTECT = false

-- Fire protection nodes, (name, protection level, damage)
ARMOR_FIRE_NODES = {
	{"default:lava_source",     5, 4},
	{"default:lava_flowing",    5, 4},
	{"fire:basic_flame",        3, 4},
	{"fire:permanent_flame",    3, 4},
	{"ethereal:crystal_spike",  2, 1},
	{"ethereal:fire_flower",    2, 1},
	{"default:torch",           1, 1},
}

-- Increase this if you get initialization glitches when a player first joins.
ARMOR_INIT_DELAY = 1

-- Number of initialization attempts.
-- Use in conjunction with ARMOR_INIT_DELAY if initialization problems persist.
ARMOR_INIT_TIMES = 1

-- Increase this if armor is not getting into bones due to server lag.
ARMOR_BONES_DELAY = 1

-- How often player armor/wield items are updated.
ARMOR_UPDATE_TIME = 1

-- Drop armor when a player dies.
-- Uses bones mod if present, otherwise items are dropped around the player.
ARMOR_DROP = true

-- Pulverise armor when a player dies, overrides ARMOR_DROP.
ARMOR_DESTROY = false

-- You can use this to increase or decrease overall armor effectiveness,
-- eg: ARMOR_LEVEL_MULTIPLIER = 0.5 will reduce armor level by half.
ARMOR_LEVEL_MULTIPLIER = 1

-- You can use this to increase or decrease overall armor healing,
-- eg: ARMOR_HEAL_MULTIPLIER = 0 will disable healing altogether.
ARMOR_HEAL_MULTIPLIER = 1

-- You can use this to increase or decrease overall armor radiation protection,
-- eg: ARMOR_RADIATION_MULTIPLIER = 0 will completely disable radiation protection.
-- Note: patched technic mod is required
ARMOR_RADIATION_MULTIPLIER = 1
