# configuration file for minetestserver

# Admin name
name = 

# Server Language
language = fr

kick_msg_shutdown = "Fermeture du Serveur"
kick_msg_crash = "Le serveur a expérimenté une erreur interne. Vous avez été déconnecté. Le serveur s'est normalement relancé automatiquement. Vous pouvez donc vous y connecter"


# Server stuff
# Network port to listen (UDP)
port = 30000

# Name of server
server_name = Framinetest

# Description of server
server_description = [FR]Le bac à sable Minetest de Framasoft

# Automaticaly report to masterserver
# set to true for public servers
server_announce = false

# Enable/disable running an IPv6 server. An IPv6 server may be
# restricted to IPv6 clients, depending on system configuration.
# Ignored if bind_address is set.
# type: bool
ipv6_server = false

# Default game (default when creating a new world)
default_game = minetest

# World directory (everything in the world is stored here)
map-dir = F:\MinetestPortable\Data\worlds\Framinetest_replica

texture_path = F:\MinetestPortable\App\Minetest\textures\server

# Message of the Day
motd = Bienvenue sur le Framinetest bac à sable :-) . Rejoignez-nous sur le forum Framacolibri.org !

# Maximum number of players connected simultaneously
max_users = 30

# Whether to enable players killing each other
enable_pvp = false

# Set to true to enable creative mode (unlimited inventory)
creative_mode = true

# Enable players getting damage and dying
enable_damage = true

# Available privileges: interact, shout, teleport, settime, privs, ...
# See /privs in game for a full list on your server and mod configuration.
default_privs = home, shout

# Despawn all non-peaceful mobs
only_peaceful_mobs = true

# Gives some stuff to players at the beginning
give_initial_stuff = false

enable_fire = false

# Whether players are shown to clients without any range limit
unlimited_player_transfer_distance = true

# If true, new players cannot join with an empty password
disallow_empty_password = true

# If true, actions are recorded for rollback
enable_rollback_recording = true

# how many blocks are flying in the wire simultaneously per client
max_simultaneous_block_sends_per_client = 10

# how many blocks are flying in the wire simultaneously per server
max_simultaneous_block_sends_server_total = 10000

# From how far blocks are sent to clients (value * 16 nodes)
max_block_send_distance = 8

# From how far blocks are generated for clients (value * 16 nodes)
max_block_generate_distance = 6

# Interval of sending time of day to clients
time_send_interval = 5

# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
time_speed = 72

# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours
year_days = 30

# Interval of saving important changes in the world
server_map_save_interval = 5.3
# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
sqlite_synchronous = 1

# Length of a server tick and the interval at which objects are generally updated over network
dedicated_server_step = 0.1

# Level of logging to be written to debug.txt.
# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
debug_log_level = action

## Mapgen
#    Name of map generator to be used when creating a new world.
#    Creating a world in the main menu will override this.
#    type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
mg_name = v7

random_messages_interval = 120
