-- Here you can enable/disable the different plants
REEDMACE_GENERATES 					= 	true
SMALL_JUNCUS_GENERATES 				= 	true
EXTRA_TALL_GRASS_GENERATES 			= 	true



-- Amount of Reedmace near water or swamp
REEDMACE_NEAR_WATER_PER_MAPBLOCK	=	35		-- plants per 80x80x80 nodes (absolute maximum number)
REEDMACE_NEAR_WATER_RARITY			=	40		-- percent

-- Amount of Reedmace in water
REEDMACE_IN_WATER_PER_MAPBLOCK		=	35		-- plants per 80x80x80 nodes (absolute maximum number)
REEDMACE_IN_WATER_RARITY			=	65		-- percent

-- Amount of Reedmace for oases, tropical beaches and tropical swamps
REEDMACE_FOR_OASES_PER_MAPBLOCK		=	35		-- plants per 80x80x80 nodes (absolute maximum number)
REEDMACE_FOR_OASES_RARITY			=	90		-- percent

-- growing of reedmace sapling
REEDMACE_GROWING_TIME 				= 	600  	-- seconds
REEDMACE_GROWING_CHANCE 			= 	5		-- percent



-- Amount of small Juncus near water or swamp
JUNCUS_NEAR_WATER_PER_MAPBLOCK		=	70		-- plants per 80x80x80 nodes (absolute maximum number)
JUNCUS_NEAR_WATER_RARITY			=	75		-- percent

-- Amount of small Juncus at dunes/beach
JUNCUS_AT_BEACH_PER_MAPBLOCK		=	70		-- plants per 80x80x80 nodes (absolute maximum number)
JUNCUS_AT_BEACH_RARITY				=	75		-- percent



-- Tall Grass on dirt with grass
TALL_GRASS_PER_MAPBLOCK				=	4800	-- plants per 80x80x80 nodes (absolute maximum number)
TALL_GRASS_RARITY					=	75		-- percent



-- short grass becomes dirt with grass again
GRASS_REGROWING_TIME 				= 	1200 	-- seconds
GRASS_REGROWING_CHANCE 				= 	5		-- percent

HAY_DRYING_TIME 					= 	3600 	-- seconds

REED_WILL_DRY 						= 	false	-- wet reed nodes will become dry reed nodes
REED_DRYING_TIME 					= 	3600 	-- seconds

AUTO_ROOF_CORNER 					= 	true
	
